
Rating: Not rated 
Tags: Science Fiction, Lang:en 
Summary
 There is no such place as Krassnia. Lucy Stone should know
      — she was born there. In that tiny, troubled region of
      the former Soviet Union, revolution is brewing. Its
      organizers need a safe place to meet, and where better than
      the virtual spaces of an online game? Lucy, who works for a
      start-up games company in Edinburgh, has a project that
      almost seems made for the job: a game inspired by The
      Krassniad, an epic folk tale concocted by Lucy’s
      mother, Amanda, who studied there in the 1980s. Lucy knows
      Amanda is a spook. She knows her great-grandmother Eugenie
      also visited the country in the 1930s and met the man who
      originally collected Krassnian folklore, and who perished in
      Stalin’s terror. As Lucy digs up details about her birthplace to slot into
      the game, she finds the open secrets of her family’s
      past, the darker secrets of Krassnia’s past — and
      hints about the crucial role she is destined to play in The
      Restoration Game. Combining international intrigue with cutting-edge
      philosophical speculation, romance with adventure, and online
      gaming with real-life consequences, this book delivers as
      science fiction and as a sharp take on our present world from
      the viewpoint of a complex, engaging heroine who has to fight
      her way through a maze of political and family manipulation
      to take control of her own life.